Ответ в теме: Co-op D&D adventures

#121026
Фото аватараHostmorke
Участник

    Из-за наличия имбового монаха поступило предложение поднять сложность игры. У нас стоял нормал, из доступного:

    • Single player: Full PvP (Fireballs and other area effect spells will hurt party members.)
    • Multiplayer: As per server setting.
    • Critical hits on PCs.
    • Attacks of opportunity on players using ranged weapons.
    • Attacks of opportunity on players using potions.
    • PC damages normally.
    • NPC damages normally.
    • Players can die.
    • Sleep spell on players functions normally.
    • Domination and charm effects on players cause daze.
    • Hold, paralyze and stun effects on players function normally.
    • Confusion effects on players function normally.
    • Fear effects on players function normally.
    • Petrification is permanent.


    • Single player: Full PvP (Fireballs and other area effect spells will hurt party members.)
    • Multiplayer: As per server setting.
    • Critical hits on PCs.
    • Attacks of opportunity on players using ranged weapons.
    • Attacks of opportunity on players using potions.
    • PC damages normally.
    • NPCs do 200% damage.
    • Players can die.
    • Sleep spell on players functions normally.
    • Domination and charm effects on players cause daze.
    • Hold, paralyze and stun effects on players function normally.
    • Confusion effects on players function normally.
    • Fear effects on players function normally.
    • Petrification is permanent.

    Я за Very difficult, так как «СУКА БЛЯТЬ ОПЯТЬ ВЕСь ОПЫТ\ЗОЛОТО ПРОЕБАЛ» заставит немного подумать над тимплеем и тактикой.